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	<id>https://diplomacycraft.swainlabs.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thatsean</id>
	<title>DiplomacyCraft Wiki - User contributions [en]</title>
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	<updated>2026-04-11T15:29:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Bedrock_Support&amp;diff=61</id>
		<title>Bedrock Support</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Bedrock_Support&amp;diff=61"/>
		<updated>2026-04-09T10:13:59Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bedrock Support}}&lt;br /&gt;
DiplomacyCraft supports &#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039; clients through &#039;&#039;&#039;Floodgate&#039;&#039;&#039; and &#039;&#039;&#039;Geyser&#039;&#039;&#039;, allowing players on mobile, console, and Windows 10/11 Edition to join and play alongside Java Edition players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
[https://geysermc.org/ Geyser] acts as a protocol translator, converting Bedrock Edition network traffic into Java Edition packets so Bedrock clients can connect to a Java server. [https://github.com/GeyserMC/Floodgate Floodgate] works alongside Geyser to allow Bedrock accounts to authenticate without needing a Java Edition account.&lt;br /&gt;
&lt;br /&gt;
Together they allow Bedrock players to join, chat, claim land in [[Towny]], trade, and participate in all server mechanics just like Java players.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
&lt;br /&gt;
Bedrock players connect using diplomacycraft.swainlabs.net on port 19132.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Bedrock players will have their username prefixed with a &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; (period) in-game to distinguish them from Java players. This prefix is NOT required when entering your username on [[Voting|voting sites]].&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
Due to differences between the Java and Bedrock clients, some features may behave differently or not be available to Bedrock players:&lt;br /&gt;
&lt;br /&gt;
* Certain resource pack features may not apply&lt;br /&gt;
* Some chat formatting and clickable links may not render&lt;br /&gt;
* Client-side mods such as [[Distant_Horizons|Distant Horizons]] are not available on Bedrock&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Distant_Horizons|Distant Horizons]]&lt;br /&gt;
* [[Version]]&lt;br /&gt;
* [[Voting]]&lt;br /&gt;
* [[Towny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Voting&amp;diff=60</id>
		<title>Voting</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Voting&amp;diff=60"/>
		<updated>2026-04-09T10:12:36Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Voting}}&lt;br /&gt;
Players can support DiplomacyCraft by voting on Minecraft server listing sites. Voting rewards you with [[Economy|Gold Ingots]] and helps the server grow.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Every vote rewards you with &#039;&#039;&#039;4 Gold Ingots (36G)&#039;&#039;&#039;. Your vote is announced to the server when it is received. If you vote while offline, your reward is queued and delivered automatically the next time you log in.&lt;br /&gt;
&lt;br /&gt;
== How to Vote ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; in-game to get the current voting links. The server is listed on the following sites:&lt;br /&gt;
&lt;br /&gt;
* [https://minecraft-server-list.com/server/518019/ Minecraft Server List]&lt;br /&gt;
* [https://minecraftservers.org/server/684083 Minecraft Servers]&lt;br /&gt;
&lt;br /&gt;
Each site resets every &#039;&#039;&#039;24 hours&#039;&#039;&#039;, so you can claim rewards from both sites daily. The &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; command also shows your current total vote count.&lt;br /&gt;
&lt;br /&gt;
== Leaderboard ==&lt;br /&gt;
&lt;br /&gt;
A top voters leaderboard is available in-game showing the 10 highest vote counts. Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; to view your standing.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Bedrock_Support|Bedrock Support]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Quarters&amp;diff=59</id>
		<title>Quarters</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Quarters&amp;diff=59"/>
		<updated>2026-04-09T10:00:31Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Quarters}}&lt;br /&gt;
&#039;&#039;&#039;Quarters&#039;&#039;&#039; is a [[Towny]] addon that allows mayors to carve out 3D sub-areas within their town&#039;s plots called quarters. Unlike standard [[Towny]] plots which are locked to a 16×16 chunk grid, quarters can be any shape made up of one or more cuboid regions, giving mayors fine-grained control over individual rooms, floors, apartments, or buildings.&lt;br /&gt;
&lt;br /&gt;
Quarters are commonly used to divide a single townblock into multiple rentable spaces — for example, splitting a tall building into individual floors or apartments that different residents can own independently.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How Quarters Work ==&lt;br /&gt;
&lt;br /&gt;
A quarter is defined by one or more rectangular cuboid regions staked out inside a town&#039;s claimed plots. Once created, a quarter has its own ownership and permissions that layer on top of the underlying plot. Quarters are &#039;&#039;&#039;additive&#039;&#039;&#039; — they grant permissions to players who would not otherwise have access, but they do not remove permissions from anyone who already has access to the plot through ownership or a town rank.&lt;br /&gt;
&lt;br /&gt;
Quarters are automatically deleted if the townblock they sit in is unclaimed or the town is disbanded.&lt;br /&gt;
&lt;br /&gt;
== Creating a Quarter ==&lt;br /&gt;
&lt;br /&gt;
Only mayors and councillors can create quarters. The process uses a &#039;&#039;&#039;wand&#039;&#039;&#039; item (a piece of flint by default) to select the two corners of a cuboid region.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Select Your Corners ===&lt;br /&gt;
&lt;br /&gt;
Hold a piece of &#039;&#039;&#039;flint&#039;&#039;&#039; and:&lt;br /&gt;
* &#039;&#039;&#039;Left-click&#039;&#039;&#039; a block to set Position 1&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; a block to set Position 2&lt;br /&gt;
&lt;br /&gt;
Alternatively, stand at each corner and use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q pos1&amp;lt;/code&amp;gt; — Sets Position 1 at your feet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q pos2&amp;lt;/code&amp;gt; — Sets Position 2 at your feet&lt;br /&gt;
&lt;br /&gt;
A particle outline will appear around your selected cuboid while you are holding the wand.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Add the Selection ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q selection add&amp;lt;/code&amp;gt; — Adds the current cuboid to your quarter selection.&lt;br /&gt;
&lt;br /&gt;
Repeat Steps 1 and 2 if the quarter needs to be made of multiple cuboids (e.g. an L-shaped room or a stairwell).&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Create the Quarter ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q create&amp;lt;/code&amp;gt; — Finalises the selection and creates the quarter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Quarters cannot overlap with other quarters, extend into wilderness, or span across multiple towns.&lt;br /&gt;
&lt;br /&gt;
== Selling &amp;amp; Claiming Quarters ==&lt;br /&gt;
&lt;br /&gt;
Quarters can be sold to residents (or non-residents if set as an embassy) and purchased directly in-game, similar to plots.&lt;br /&gt;
&lt;br /&gt;
=== Putting a Quarter Up For Sale ===&lt;br /&gt;
&lt;br /&gt;
Stand inside the quarter and run:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q sell [price]&amp;lt;/code&amp;gt; — Lists the quarter for sale at the specified price in [[Economy|Gold (G)]].&lt;br /&gt;
&lt;br /&gt;
To cancel the sale:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q sell cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buying a Quarter ===&lt;br /&gt;
&lt;br /&gt;
Stand inside a quarter that is for sale and run:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q claim&amp;lt;/code&amp;gt; — Purchases the quarter. The [[Economy|Gold]] is transferred to the seller immediately.&lt;br /&gt;
&lt;br /&gt;
=== Embassy Quarters ===&lt;br /&gt;
&lt;br /&gt;
By default, only residents of the town can purchase a quarter. To allow non-residents to buy:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q toggle embassy&amp;lt;/code&amp;gt; — Toggles embassy status on the quarter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If embassy status is later removed, any non-resident owner will lose ownership of the quarter.&lt;br /&gt;
&lt;br /&gt;
== Trusting Players ==&lt;br /&gt;
&lt;br /&gt;
Quarter owners can give other players full access to their quarter without transferring ownership:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q trust add [player]&amp;lt;/code&amp;gt; — Grants a player full access to the quarter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q trust remove [player]&amp;lt;/code&amp;gt; — Removes a player&#039;s trusted access.&lt;br /&gt;
&lt;br /&gt;
== Quarter Types ==&lt;br /&gt;
&lt;br /&gt;
Mayors and councillors can change the type of a quarter to extend its functionality. The default type is &#039;&#039;&#039;apartment&#039;&#039;&#039;. All types are additive to the apartment type&#039;s behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q type [type]&amp;lt;/code&amp;gt; — Changes the type of the quarter you are standing in.&lt;br /&gt;
&lt;br /&gt;
Refer to in-game help or the Discord for the list of available types on this server.&lt;br /&gt;
&lt;br /&gt;
== Viewing Quarter Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q here&amp;lt;/code&amp;gt; — Displays information about the quarter you are currently standing in, including its owner, type, and trust list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q list&amp;lt;/code&amp;gt; — Lists quarters you own.&lt;br /&gt;
&lt;br /&gt;
== Commands Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Who Can Use !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q pos1&amp;lt;/code&amp;gt; || Mayor, Councillor || Set selection Position 1 at your feet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q pos2&amp;lt;/code&amp;gt; || Mayor, Councillor || Set selection Position 2 at your feet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q selection add&amp;lt;/code&amp;gt; || Mayor, Councillor || Add current cuboid to the quarter selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q create&amp;lt;/code&amp;gt; || Mayor, Councillor || Create a quarter from the current selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q sell [price]&amp;lt;/code&amp;gt; || Quarter owner || Put the quarter up for sale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q sell cancel&amp;lt;/code&amp;gt; || Quarter owner || Remove the quarter from sale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q claim&amp;lt;/code&amp;gt; || Any player || Purchase the quarter you are standing in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q trust add [player]&amp;lt;/code&amp;gt; || Quarter owner || Trust a player with full access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q trust remove [player]&amp;lt;/code&amp;gt; || Quarter owner || Remove a player&#039;s trusted access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q toggle embassy&amp;lt;/code&amp;gt; || Mayor, Councillor || Toggle whether non-residents can buy the quarter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q type [type]&amp;lt;/code&amp;gt; || Mayor, Councillor || Change the type of the quarter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q here&amp;lt;/code&amp;gt; || Any player || View info about the quarter you are in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q list&amp;lt;/code&amp;gt; || Any player || List quarters you own&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips for Mayors ==&lt;br /&gt;
&lt;br /&gt;
* Quarters are ideal for high-density town areas — a single townblock can house many players each with their own private space.&lt;br /&gt;
* Use embassy quarters to allow players from other towns to rent or buy space in your town without making them a resident.&lt;br /&gt;
* Particle outlines help residents identify their quarter&#039;s boundaries. Hold flint while standing near a quarter to see its outline.&lt;br /&gt;
* Quarters do not prevent the mayor or other plot-level permission holders from accessing the space — they only add access for the quarter owner on top of existing plot rules.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Towny]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Chestshop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Quarters&amp;diff=58</id>
		<title>Quarters</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Quarters&amp;diff=58"/>
		<updated>2026-04-09T10:00:11Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;{{DISPLAYTITLE:Quarters}} &amp;#039;&amp;#039;&amp;#039;Quarters&amp;#039;&amp;#039;&amp;#039; is a Towny addon that allows mayors to carve out 3D sub-areas within their town&amp;#039;s plots called quarters. Unlike standard Towny plots which are locked to a 16×16 chunk grid, quarters can be any shape made up of one or more cuboid regions, giving mayors fine-grained control over individual rooms, floors, apartments, or buildings.  Quarters are commonly used to divide a single townblock into multiple rentable spaces — for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Quarters}}&lt;br /&gt;
&#039;&#039;&#039;Quarters&#039;&#039;&#039; is a [[Towny]] addon that allows mayors to carve out 3D sub-areas within their town&#039;s plots called quarters. Unlike standard [[Towny]] plots which are locked to a 16×16 chunk grid, quarters can be any shape made up of one or more cuboid regions, giving mayors fine-grained control over individual rooms, floors, apartments, or buildings.&lt;br /&gt;
&lt;br /&gt;
Quarters are commonly used to divide a single townblock into multiple rentable spaces — for example, splitting a tall building into individual floors or apartments that different residents can own independently.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How Quarters Work ==&lt;br /&gt;
&lt;br /&gt;
A quarter is defined by one or more rectangular cuboid regions staked out inside a town&#039;s claimed plots. Once created, a quarter has its own ownership and permissions that layer on top of the underlying plot. Quarters are &#039;&#039;&#039;additive&#039;&#039;&#039; — they grant permissions to players who would not otherwise have access, but they do not remove permissions from anyone who already has access to the plot through ownership or a town rank.&lt;br /&gt;
&lt;br /&gt;
Quarters are automatically deleted if the townblock they sit in is unclaimed or the town is disbanded.&lt;br /&gt;
&lt;br /&gt;
== Creating a Quarter ==&lt;br /&gt;
&lt;br /&gt;
Only mayors and councillors can create quarters. The process uses a &#039;&#039;&#039;wand&#039;&#039;&#039; item (a piece of flint by default) to select the two corners of a cuboid region.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Select Your Corners ===&lt;br /&gt;
&lt;br /&gt;
Hold a piece of &#039;&#039;&#039;flint&#039;&#039;&#039; and:&lt;br /&gt;
* &#039;&#039;&#039;Left-click&#039;&#039;&#039; a block to set Position 1&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; a block to set Position 2&lt;br /&gt;
&lt;br /&gt;
Alternatively, stand at each corner and use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q pos1&amp;lt;/code&amp;gt; — Sets Position 1 at your feet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q pos2&amp;lt;/code&amp;gt; — Sets Position 2 at your feet&lt;br /&gt;
&lt;br /&gt;
A particle outline will appear around your selected cuboid while you are holding the wand.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Add the Selection ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q selection add&amp;lt;/code&amp;gt; — Adds the current cuboid to your quarter selection.&lt;br /&gt;
&lt;br /&gt;
Repeat Steps 1 and 2 if the quarter needs to be made of multiple cuboids (e.g. an L-shaped room or a stairwell).&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Create the Quarter ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q create&amp;lt;/code&amp;gt; — Finalises the selection and creates the quarter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Quarters cannot overlap with other quarters, extend into wilderness, or span across multiple towns.&lt;br /&gt;
&lt;br /&gt;
== Selling &amp;amp; Claiming Quarters ==&lt;br /&gt;
&lt;br /&gt;
Quarters can be sold to residents (or non-residents if set as an embassy) and purchased directly in-game, similar to plots.&lt;br /&gt;
&lt;br /&gt;
=== Putting a Quarter Up For Sale ===&lt;br /&gt;
&lt;br /&gt;
Stand inside the quarter and run:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q sell [price]&amp;lt;/code&amp;gt; — Lists the quarter for sale at the specified price in [[Economy|Gold (G)]].&lt;br /&gt;
&lt;br /&gt;
To cancel the sale:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q sell cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buying a Quarter ===&lt;br /&gt;
&lt;br /&gt;
Stand inside a quarter that is for sale and run:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q claim&amp;lt;/code&amp;gt; — Purchases the quarter. The [[Economy|Gold]] is transferred to the seller immediately.&lt;br /&gt;
&lt;br /&gt;
=== Embassy Quarters ===&lt;br /&gt;
&lt;br /&gt;
By default, only residents of the town can purchase a quarter. To allow non-residents to buy:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q toggle embassy&amp;lt;/code&amp;gt; — Toggles embassy status on the quarter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If embassy status is later removed, any non-resident owner will lose ownership of the quarter.&lt;br /&gt;
&lt;br /&gt;
== Trusting Players ==&lt;br /&gt;
&lt;br /&gt;
Quarter owners can give other players full access to their quarter without transferring ownership:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q trust add [player]&amp;lt;/code&amp;gt; — Grants a player full access to the quarter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q trust remove [player]&amp;lt;/code&amp;gt; — Removes a player&#039;s trusted access.&lt;br /&gt;
&lt;br /&gt;
== Quarter Types ==&lt;br /&gt;
&lt;br /&gt;
Mayors and councillors can change the type of a quarter to extend its functionality. The default type is &#039;&#039;&#039;apartment&#039;&#039;&#039;. All types are additive to the apartment type&#039;s behaviour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q type [type]&amp;lt;/code&amp;gt; — Changes the type of the quarter you are standing in.&lt;br /&gt;
&lt;br /&gt;
Refer to in-game help or the Discord for the list of available types on this server.&lt;br /&gt;
&lt;br /&gt;
== Viewing Quarter Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q here&amp;lt;/code&amp;gt; — Displays information about the quarter you are currently standing in, including its owner, type, and trust list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/q list&amp;lt;/code&amp;gt; — Lists quarters you own.&lt;br /&gt;
&lt;br /&gt;
== Commands Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Who Can Use !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q pos1&amp;lt;/code&amp;gt; || Mayor, Councillor || Set selection Position 1 at your feet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q pos2&amp;lt;/code&amp;gt; || Mayor, Councillor || Set selection Position 2 at your feet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q selection add&amp;lt;/code&amp;gt; || Mayor, Councillor || Add current cuboid to the quarter selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q create&amp;lt;/code&amp;gt; || Mayor, Councillor || Create a quarter from the current selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q sell [price]&amp;lt;/code&amp;gt; || Quarter owner || Put the quarter up for sale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q sell cancel&amp;lt;/code&amp;gt; || Quarter owner || Remove the quarter from sale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q claim&amp;lt;/code&amp;gt; || Any player || Purchase the quarter you are standing in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q trust add [player]&amp;lt;/code&amp;gt; || Quarter owner || Trust a player with full access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q trust remove [player]&amp;lt;/code&amp;gt; || Quarter owner || Remove a player&#039;s trusted access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q toggle embassy&amp;lt;/code&amp;gt; || Mayor, Councillor || Toggle whether non-residents can buy the quarter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q type [type]&amp;lt;/code&amp;gt; || Mayor, Councillor || Change the type of the quarter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q here&amp;lt;/code&amp;gt; || Any player || View info about the quarter you are in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/q list&amp;lt;/code&amp;gt; || Any player || List quarters you own&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips for Mayors ==&lt;br /&gt;
&lt;br /&gt;
* Quarters are ideal for high-density town areas — a single townblock can house many players each with their own private space.&lt;br /&gt;
* Use embassy quarters to allow players from other towns to rent or buy space in your town without making them a resident.&lt;br /&gt;
* Particle outlines help residents identify their quarter&#039;s boundaries. Hold flint while standing near a quarter to see its outline.&lt;br /&gt;
* Quarters do not prevent the mayor or other plot-level permission holders from accessing the space — they only add access for the quarter owner on top of existing plot rules.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Towny]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[ChestShop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Chestshop&amp;diff=57</id>
		<title>Chestshop</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Chestshop&amp;diff=57"/>
		<updated>2026-04-09T09:57:14Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:ChestShop}}&lt;br /&gt;
&#039;&#039;&#039;ChestShop&#039;&#039;&#039; allows players to create physical shops using chests anywhere in their town. Any player can buy and sell items directly from a chest by right-clicking it, with all transactions settled in [[Economy|Gold (G)]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Creating a Shop ==&lt;br /&gt;
&lt;br /&gt;
To create a shop, place a chest in your town and run the setup command while looking at it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop create [price] [buy/sell/both] [item]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to sell 64 cobblestone for 5G each:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop create 5 sell cobblestone&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chest will be converted into a shop. A sign is automatically attached showing the item, price, and whether the shop buys, sells, or both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shops can only be created on plots you own within a [[Towny|town]]. You cannot create shops in the wilderness.&lt;br /&gt;
&lt;br /&gt;
=== Buy, Sell, and Both ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! What it means&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sell&amp;lt;/code&amp;gt; || You sell items to customers visiting your shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buy&amp;lt;/code&amp;gt; || You buy items from customers who visit your shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;both&amp;lt;/code&amp;gt; || Customers can do either — buy from or sell to your shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using a Shop ==&lt;br /&gt;
&lt;br /&gt;
Right-click any shop chest to open a menu showing the item for sale, the price, and available stock. Click to buy or sell as prompted. The [[Economy|Gold]] is transferred instantly between your balance and the shop owner&#039;s balance.&lt;br /&gt;
&lt;br /&gt;
== Managing Your Shops ==&lt;br /&gt;
&lt;br /&gt;
=== Viewing Your Shops ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt; — Lists all shops you own, including their location and current stock.&lt;br /&gt;
&lt;br /&gt;
=== Removing a Shop ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop remove&amp;lt;/code&amp;gt; — Look at your shop chest and run this command to remove the shop. The chest and its contents are returned to normal.&lt;br /&gt;
&lt;br /&gt;
=== Setting a Price ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop setprice [price]&amp;lt;/code&amp;gt; — Look at your shop chest to update its price.&lt;br /&gt;
&lt;br /&gt;
=== Stocking a Shop ===&lt;br /&gt;
&lt;br /&gt;
Simply add items to the chest inventory to restock a sell shop. For a buy shop, ensure your chest has enough [[Economy|Gold]] deposited to pay customers.&lt;br /&gt;
&lt;br /&gt;
=== Staff Shops ===&lt;br /&gt;
&lt;br /&gt;
Admins can create unlimited admin shops that never run out of stock. These function as infinite sources or sinks for items at a fixed price.&lt;br /&gt;
&lt;br /&gt;
== Searching for Shops ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop search [item]&amp;lt;/code&amp;gt; — Searches all shops on the server for a specific item, listing price and location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop nearby&amp;lt;/code&amp;gt; — Lists shops within a short radius of your current position.&lt;br /&gt;
&lt;br /&gt;
== Commands Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop create [price] [buy/sell/both] [item]&amp;lt;/code&amp;gt; || Create a shop on the chest you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop remove&amp;lt;/code&amp;gt; || Remove the shop you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt; || List all of your shops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop setprice [price]&amp;lt;/code&amp;gt; || Update the price of the shop you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop search [item]&amp;lt;/code&amp;gt; || Search all shops on the server for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop nearby&amp;lt;/code&amp;gt; || List shops near your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop info&amp;lt;/code&amp;gt; || View details about the shop you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop sell&amp;lt;/code&amp;gt; || Set the shop you are looking at to sell mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop buy&amp;lt;/code&amp;gt; || Set the shop you are looking at to buy mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Towny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Chestshop&amp;diff=56</id>
		<title>Chestshop</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Chestshop&amp;diff=56"/>
		<updated>2026-04-09T09:55:07Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;{{DISPLAYTITLE:ChestShop}} &amp;#039;&amp;#039;&amp;#039;ChestShop&amp;#039;&amp;#039;&amp;#039; allows players to create physical shops using chests anywhere in their town. Any player can buy and sell items directly from a chest by right-clicking it, with all transactions settled in Gold (G).  __TOC__  == Creating a Shop ==  To create a shop, place a chest in your town and run the setup command while looking at it:  &amp;lt;code&amp;gt;/shop create [price] [buy/sell/both] [item]&amp;lt;/code&amp;gt;  For example, to sell 64 cobblestone fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:ChestShop}}&lt;br /&gt;
&#039;&#039;&#039;ChestShop&#039;&#039;&#039; allows players to create physical shops using chests anywhere in their town. Any player can buy and sell items directly from a chest by right-clicking it, with all transactions settled in [[Economy|Gold (G)]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Creating a Shop ==&lt;br /&gt;
&lt;br /&gt;
To create a shop, place a chest in your town and run the setup command while looking at it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop create [price] [buy/sell/both] [item]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, to sell 64 cobblestone for 5G each:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop create 5 sell cobblestone&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chest will be converted into a shop. A sign is automatically attached showing the item, price, and whether the shop buys, sells, or both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Shops can only be created on plots you own within a [[Towny|town]]. You cannot create shops in the wilderness.&lt;br /&gt;
&lt;br /&gt;
=== Buy, Sell, and Both ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! What it means&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;sell&amp;lt;/code&amp;gt; || You sell items to customers visiting your shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;buy&amp;lt;/code&amp;gt; || You buy items from customers who visit your shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;both&amp;lt;/code&amp;gt; || Customers can do either — buy from or sell to your shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Using a Shop ==&lt;br /&gt;
&lt;br /&gt;
Right-click any shop chest to open a menu showing the item for sale, the price, and available stock. Click to buy or sell as prompted. The [[Economy|Gold]] is transferred instantly between your balance and the shop owner&#039;s balance.&lt;br /&gt;
&lt;br /&gt;
== Managing Your Shops ==&lt;br /&gt;
&lt;br /&gt;
=== Viewing Your Shops ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt; — Lists all shops you own, including their location and current stock.&lt;br /&gt;
&lt;br /&gt;
=== Removing a Shop ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop remove&amp;lt;/code&amp;gt; — Look at your shop chest and run this command to remove the shop. The chest and its contents are returned to normal.&lt;br /&gt;
&lt;br /&gt;
=== Setting a Price ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop setprice [price]&amp;lt;/code&amp;gt; — Look at your shop chest to update its price.&lt;br /&gt;
&lt;br /&gt;
=== Stocking a Shop ===&lt;br /&gt;
&lt;br /&gt;
Simply add items to the chest inventory to restock a sell shop. For a buy shop, ensure your chest has enough [[Economy|Gold]] deposited to pay customers.&lt;br /&gt;
&lt;br /&gt;
=== Staff Shops ===&lt;br /&gt;
&lt;br /&gt;
Admins can create unlimited admin shops that never run out of stock. These function as infinite sources or sinks for items at a fixed price.&lt;br /&gt;
&lt;br /&gt;
== Searching for Shops ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop search [item]&amp;lt;/code&amp;gt; — Searches all shops on the server for a specific item, listing price and location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/shop nearby&amp;lt;/code&amp;gt; — Lists shops within a short radius of your current position.&lt;br /&gt;
&lt;br /&gt;
== Commands Reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop create [price] [buy/sell/both] [item]&amp;lt;/code&amp;gt; || Create a shop on the chest you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop remove&amp;lt;/code&amp;gt; || Remove the shop you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt; || List all of your shops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop setprice [price]&amp;lt;/code&amp;gt; || Update the price of the shop you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop search [item]&amp;lt;/code&amp;gt; || Search all shops on the server for an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop nearby&amp;lt;/code&amp;gt; || List shops near your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop info&amp;lt;/code&amp;gt; || View details about the shop you are looking at&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Keep your sell shop stocked — an empty chest will show as out of stock to customers.&lt;br /&gt;
* For a buy shop, deposit enough [[Economy|Gold]] into the chest to cover purchases, otherwise the shop will not be able to pay customers.&lt;br /&gt;
* Place shops in high-traffic areas of your [[Towny|town]] for more customers, or set your town to public so outsiders can visit.&lt;br /&gt;
* Use &amp;lt;code&amp;gt;/shop search&amp;lt;/code&amp;gt; before setting a price to check what competitors are charging.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Towny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.1&amp;diff=55</id>
		<title>Update 1.1</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.1&amp;diff=55"/>
		<updated>2026-04-09T09:53:05Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update 1.1 is a feature update that was released on the 9/04/2026. It includes quality of life features.&lt;br /&gt;
&amp;lt;h2&amp;gt;Changelog&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Additions&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Chestshop| QuickShop]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Quarters]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added /map to view the server map&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Changes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Increased Minecart Speed&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.1&amp;diff=54</id>
		<title>Update 1.1</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.1&amp;diff=54"/>
		<updated>2026-04-09T09:52:46Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;Update 1.1 is a feature update that was released on the 9/04/2026. It includes quality of life features. &amp;lt;h2&amp;gt;Changelog&amp;lt;/h2&amp;gt; &amp;lt;h3&amp;gt;Additions&amp;lt;/h3&amp;gt; &amp;lt;p&amp;gt;- Added  QuickShop&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;- Added Quarters&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;- Added /map to view the server map&amp;lt;/p&amp;gt; &amp;lt;h3&amp;gt;Changes&amp;lt;/h3&amp;gt; &amp;lt;p&amp;gt;- Increased Minecart Speed&amp;lt;/p&amp;gt;  Catagory:Updates&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update 1.1 is a feature update that was released on the 9/04/2026. It includes quality of life features.&lt;br /&gt;
&amp;lt;h2&amp;gt;Changelog&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Additions&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Chestshop| QuickShop]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Quarters]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added /map to view the server map&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Changes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Increased Minecart Speed&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Catagory:Updates]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Version&amp;diff=53</id>
		<title>Version</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Version&amp;diff=53"/>
		<updated>2026-04-09T06:03:00Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;{{DISPLAYTITLE:Version Support}} DiplomacyCraft uses &amp;#039;&amp;#039;&amp;#039;ViaVersion&amp;#039;&amp;#039;&amp;#039; to support a range of Minecraft Java Edition client versions, allowing players to connect without needing to be on the exact version the server runs.  __TOC__  == Supported Versions ==  The server accepts connections from Java Edition clients on &amp;#039;&amp;#039;&amp;#039;version 1.21.10 or later&amp;#039;&amp;#039;&amp;#039;. If you are running an older version you will need to update your client before connecting.  While ViaVersion allows a range of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Version Support}}&lt;br /&gt;
DiplomacyCraft uses &#039;&#039;&#039;ViaVersion&#039;&#039;&#039; to support a range of Minecraft Java Edition client versions, allowing players to connect without needing to be on the exact version the server runs.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Supported Versions ==&lt;br /&gt;
&lt;br /&gt;
The server accepts connections from Java Edition clients on &#039;&#039;&#039;version 1.21.10 or later&#039;&#039;&#039;. If you are running an older version you will need to update your client before connecting.&lt;br /&gt;
&lt;br /&gt;
While ViaVersion allows a range of versions to connect, it is recommended to play on the latest supported version for the best compatibility with gameplay features, resource packs, and client-side mods like [[Distant_Horizons|Distant Horizons]].&lt;br /&gt;
&lt;br /&gt;
== Bedrock Players ==&lt;br /&gt;
&lt;br /&gt;
Bedrock Edition players are handled separately through [[Bedrock_Support|Floodgate and Geyser]] rather than ViaVersion. See the [[Bedrock_Support|Bedrock Support]] page for connection instructions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bedrock_Support|Bedrock Support]]&lt;br /&gt;
* [[Distant_Horizons|Distant Horizons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Voting&amp;diff=52</id>
		<title>Voting</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Voting&amp;diff=52"/>
		<updated>2026-04-09T06:02:24Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Voting}}&lt;br /&gt;
Players can support DiplomacyCraft by voting on Minecraft server listing sites. Voting rewards you with [[Economy|Gold Ingots]] and helps the server grow.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Every vote rewards you with &#039;&#039;&#039;4 Gold Ingots (36G)&#039;&#039;&#039;. Your vote is announced to the server when it is received. If you vote while offline, your reward is queued and delivered automatically the next time you log in.&lt;br /&gt;
&lt;br /&gt;
== How to Vote ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; in-game to get the current voting links. The server is listed on the following sites:&lt;br /&gt;
&lt;br /&gt;
* [https://minecraft-server-list.com/server/518019/ Minecraft Server List]&lt;br /&gt;
* [https://minecraftservers.org/server/684083 Minecraft Servers]&lt;br /&gt;
&lt;br /&gt;
Each site resets every &#039;&#039;&#039;24 hours&#039;&#039;&#039;, so you can claim rewards from both sites daily. The &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; command also shows your current total vote count.&lt;br /&gt;
&lt;br /&gt;
== Bedrock Players ==&lt;br /&gt;
&lt;br /&gt;
Bedrock players must enter their username with a &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; (period) at the front when submitting a vote on a listing site — for example, &amp;lt;code&amp;gt;.Steve&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;Steve&amp;lt;/code&amp;gt;. This matches the username as it appears in-game. See [[Bedrock_Support|Bedrock Support]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Leaderboard ==&lt;br /&gt;
&lt;br /&gt;
A top voters leaderboard is available in-game showing the 10 highest vote counts. Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; to view your standing.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Bedrock_Support|Bedrock Support]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Bedrock_Support&amp;diff=51</id>
		<title>Bedrock Support</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Bedrock_Support&amp;diff=51"/>
		<updated>2026-04-09T06:02:01Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;{{DISPLAYTITLE:Bedrock Support}} DiplomacyCraft supports &amp;#039;&amp;#039;&amp;#039;Bedrock Edition&amp;#039;&amp;#039;&amp;#039; clients through &amp;#039;&amp;#039;&amp;#039;Floodgate&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Geyser&amp;#039;&amp;#039;&amp;#039;, allowing players on mobile, console, and Windows 10/11 Edition to join and play alongside Java Edition players.  __TOC__  == How It Works ==  [https://geysermc.org/ Geyser] acts as a protocol translator, converting Bedrock Edition network traffic into Java Edition packets so Bedrock clients can connect to a Java server. [https://github.com/Geys...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bedrock Support}}&lt;br /&gt;
DiplomacyCraft supports &#039;&#039;&#039;Bedrock Edition&#039;&#039;&#039; clients through &#039;&#039;&#039;Floodgate&#039;&#039;&#039; and &#039;&#039;&#039;Geyser&#039;&#039;&#039;, allowing players on mobile, console, and Windows 10/11 Edition to join and play alongside Java Edition players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
[https://geysermc.org/ Geyser] acts as a protocol translator, converting Bedrock Edition network traffic into Java Edition packets so Bedrock clients can connect to a Java server. [https://github.com/GeyserMC/Floodgate Floodgate] works alongside Geyser to allow Bedrock accounts to authenticate without needing a Java Edition account.&lt;br /&gt;
&lt;br /&gt;
Together they allow Bedrock players to join, chat, claim land in [[Towny]], trade, and participate in all server mechanics just like Java players.&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
&lt;br /&gt;
Bedrock players connect using the standard Bedrock server address and port rather than the Java address. If you are unsure of the Bedrock connection details, check the Discord or ask an admin in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Bedrock players will have their username prefixed with a &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; (period) in-game to distinguish them from Java players. This prefix is also required when entering your username on [[Voting|voting sites]].&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
Due to differences between the Java and Bedrock clients, some features may behave differently or not be available to Bedrock players:&lt;br /&gt;
&lt;br /&gt;
* Certain resource pack features may not apply&lt;br /&gt;
* Some chat formatting and clickable links may not render&lt;br /&gt;
* Client-side mods such as [[Distant_Horizons|Distant Horizons]] are not available on Bedrock&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Distant_Horizons|Distant Horizons]]&lt;br /&gt;
* [[Version]]&lt;br /&gt;
* [[Voting]]&lt;br /&gt;
* [[Towny]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Voting&amp;diff=50</id>
		<title>Voting</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Voting&amp;diff=50"/>
		<updated>2026-04-09T06:01:42Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;{{DISPLAYTITLE:Voting}} Players can support DiplomacyCraft by voting on Minecraft server listing sites. Voting rewards you with Gold Ingots and helps the server grow.  __TOC__  == Rewards ==  Every vote rewards you with &amp;#039;&amp;#039;&amp;#039;4 Gold Ingots (36G)&amp;#039;&amp;#039;&amp;#039;. Your vote is announced to the server when it is received. If you vote while offline, your reward is queued and delivered automatically the next time you log in.  == How to Vote ==  Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; in-game to g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Voting}}&lt;br /&gt;
Players can support DiplomacyCraft by voting on Minecraft server listing sites. Voting rewards you with [[Economy|Gold Ingots]] and helps the server grow.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Every vote rewards you with &#039;&#039;&#039;4 Gold Ingots (36G)&#039;&#039;&#039;. Your vote is announced to the server when it is received. If you vote while offline, your reward is queued and delivered automatically the next time you log in.&lt;br /&gt;
&lt;br /&gt;
== How to Vote ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; in-game to get the current voting links. The server is listed on the following sites:&lt;br /&gt;
&lt;br /&gt;
* [https://minecraft-server-list.com/server/518019/ Minecraft Server List]&lt;br /&gt;
* [https://minecraftservers.org/server/684083 Minecraft Servers]&lt;br /&gt;
&lt;br /&gt;
Each site resets every &#039;&#039;&#039;24 hours&#039;&#039;&#039;, so you can claim rewards from both sites daily. The &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; command also shows your current total vote count.&lt;br /&gt;
&lt;br /&gt;
== Bedrock Players ==&lt;br /&gt;
&lt;br /&gt;
Bedrock players must enter their username with a &amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; (period) at the front when submitting a vote on a listing site — for example, &amp;lt;code&amp;gt;.Steve&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;Steve&amp;lt;/code&amp;gt;. This matches the username as it appears in-game. See [[Bedrock_Support|Bedrock Support]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Leaderboard ==&lt;br /&gt;
&lt;br /&gt;
A top voters leaderboard is available in-game showing the 10 highest vote counts. Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; to view your standing.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Bedrock_Support|Bedrock Support]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Distant_Horizons&amp;diff=49</id>
		<title>Distant Horizons</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Distant_Horizons&amp;diff=49"/>
		<updated>2026-04-09T05:56:41Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Distant Horizons}}&lt;br /&gt;
&#039;&#039;&#039;Distant Horizons&#039;&#039;&#039; is a Minecraft client-side mod that generates Level of Detail (LOD) chunks, allowing you to see far beyond the server&#039;s normal render distance. DiplomacyCraft supports Distant Horizons connections.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What It Does ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons replaces distant chunks with simplified LOD meshes, letting you render hundreds or even thousands of blocks into the distance without the performance cost of loading full chunks. On a map server like DiplomacyCraft, this means you can see the shape of continents, mountain ranges, and distant towns from a high vantage point.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
# Download Distant Horizons from [https://modrinth.com/mod/distanthorizons Modrinth] or [https://www.curseforge.com/minecraft/mc-mods/distant-horizons CurseForge].&lt;br /&gt;
# Install it into your mod loader (Fabric or Forge) alongside your other client mods.&lt;br /&gt;
# Launch the game and connect to DiplomacyCraft as normal.&lt;br /&gt;
&lt;br /&gt;
== Recommended Settings ==&lt;br /&gt;
&lt;br /&gt;
For best results on DiplomacyCraft, the following in-game settings are suggested:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Recommended Value !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chunk Render Distance (Vanilla) || 8–12 || Keep this modest; DH handles the far distance&lt;br /&gt;
|-&lt;br /&gt;
| LOD Render Distance || 128–256 chunks || Higher values look great but require more RAM&lt;br /&gt;
|-&lt;br /&gt;
| Quality Preset || Medium or High || Balanced between visual quality and performance&lt;br /&gt;
|-&lt;br /&gt;
| Enable Distant Generation || Off || Generates fake terrain; disable to see only real server data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons is compatible with most client-side mods. If you are using a performance mod stack (e.g. Sodium, Iris), ensure you are using versions confirmed compatible with Distant Horizons for your Minecraft version. Check the [https://distanthorizons.gitbook.io/distant-horizons-wiki/ Distant Horizons wiki] for the current compatibility matrix.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://distanthorizons.gitbook.io/distant-horizons-wiki/ Distant Horizons Wiki]&lt;br /&gt;
* [https://modrinth.com/mod/distanthorizons Distant Horizons on Modrinth]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Distant_Horizons&amp;diff=48</id>
		<title>Distant Horizons</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Distant_Horizons&amp;diff=48"/>
		<updated>2026-04-09T05:56:35Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Distant Horizons}}&lt;br /&gt;
&#039;&#039;&#039;Distant Horizons&#039;&#039;&#039; is a Minecraft client-side mod that generates Level of Detail (LOD) chunks, allowing you to see far beyond the server&#039;s normal render distance. DiplomacyCraft supports Distant Horizons connections.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What It Does ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons replaces distant chunks with simplified LOD meshes, letting you render hundreds or even thousands of blocks into the distance without the performance cost of loading full chunks. On a map server like DiplomacyCraft, this means you can see the shape of continents, mountain ranges, and distant towns from a high vantage point.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
# Download Distant Horizons from [https://modrinth.com/mod/distanthorizons Modrinth] or [https://www.curseforge.com/minecraft/mc-mods/distant-horizons CurseForge].&lt;br /&gt;
# Install it into your mod loader (Fabric or Forge) alongside your other client mods.&lt;br /&gt;
# Launch the game and connect to DiplomacyCraft as normal.&lt;br /&gt;
&lt;br /&gt;
== Recommended Settings ==&lt;br /&gt;
&lt;br /&gt;
For best results on DiplomacyCraft, the following in-game settings are suggested:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Recommended Value !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chunk Render Distance (Vanilla) || 8–12 || Keep this modest; DH handles the far distance&lt;br /&gt;
|-&lt;br /&gt;
| LOD Render Distance || 128–256 chunks || Higher values look great but require more RAM&lt;br /&gt;
|-&lt;br /&gt;
| Quality Preset || Medium or High || Balanced between visual quality and performance&lt;br /&gt;
|-&lt;br /&gt;
| Enable Distant Generation || Off || Generates fake terrain; disable to see only real server data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons is compatible with most client-side mods. If you are using a performance mod stack (e.g. Sodium, Iris), ensure you are using versions confirmed compatible with Distant Horizons for your Minecraft version. Check the [https://distanthorizons.gitbook.io/distant-horizons-wiki/ Distant Horizons wiki] for the current compatibility matrix.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://distanthorizons.gitbook.io/distant-horizons-wiki/ Distant Horizons Wiki]&lt;br /&gt;
* [https://modrinth.com/mod/distanthorizons Distant Horizons on Modrinth]&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Mods]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Distant_Horizons&amp;diff=47</id>
		<title>Distant Horizons</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Distant_Horizons&amp;diff=47"/>
		<updated>2026-04-09T05:56:15Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Distant Horizons}}&lt;br /&gt;
&#039;&#039;&#039;Distant Horizons&#039;&#039;&#039; is a Minecraft client-side mod that generates Level of Detail (LOD) chunks, allowing you to see far beyond the server&#039;s normal render distance. DiplomacyCraft supports Distant Horizons connections.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What It Does ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons replaces distant chunks with simplified LOD meshes, letting you render hundreds or even thousands of blocks into the distance without the performance cost of loading full chunks. On a map server like DiplomacyCraft, this means you can see the shape of continents, mountain ranges, and distant towns from a high vantage point.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
# Download Distant Horizons from [https://modrinth.com/mod/distanthorizons Modrinth] or [https://www.curseforge.com/minecraft/mc-mods/distant-horizons CurseForge].&lt;br /&gt;
# Install it into your mod loader (Fabric or Forge) alongside your other client mods.&lt;br /&gt;
# Launch the game and connect to DiplomacyCraft as normal.&lt;br /&gt;
&lt;br /&gt;
== Recommended Settings ==&lt;br /&gt;
&lt;br /&gt;
For best results on DiplomacyCraft, the following in-game settings are suggested:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Recommended Value !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chunk Render Distance (Vanilla) || 8–12 || Keep this modest; DH handles the far distance&lt;br /&gt;
|-&lt;br /&gt;
| LOD Render Distance || 128–256 chunks || Higher values look great but require more RAM&lt;br /&gt;
|-&lt;br /&gt;
| Quality Preset || Medium or High || Balanced between visual quality and performance&lt;br /&gt;
|-&lt;br /&gt;
| Enable Distant Generation || Off || Generates fake terrain; disable to see only real server data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons is compatible with most client-side mods. If you are using a performance mod stack (e.g. Sodium, Iris), ensure you are using versions confirmed compatible with Distant Horizons for your Minecraft version. Check the [https://distanthorizons.gitbook.io/distant-horizons-wiki/ Distant Horizons wiki] for the current compatibility matrix.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://distanthorizons.gitbook.io/distant-horizons-wiki/ Distant Horizons Wiki]&lt;br /&gt;
* [https://modrinth.com/mod/distanthorizons Distant Horizons on Modrinth]&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Mods]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Distant_Horizons&amp;diff=46</id>
		<title>Distant Horizons</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Distant_Horizons&amp;diff=46"/>
		<updated>2026-04-09T05:55:18Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;{{DISPLAYTITLE:Distant Horizons}} &amp;#039;&amp;#039;&amp;#039;Distant Horizons&amp;#039;&amp;#039;&amp;#039; is a Minecraft client-side mod that generates Level of Detail (LOD) chunks, allowing you to see far beyond the server&amp;#039;s normal render distance. DiplomacyCraft supports Distant Horizons connections.  __TOC__  == What It Does ==  Distant Horizons replaces distant chunks with simplified LOD meshes, letting you render hundreds or even thousands of blocks into the distance without the performance cost of loading full ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Distant Horizons}}&lt;br /&gt;
&#039;&#039;&#039;Distant Horizons&#039;&#039;&#039; is a Minecraft client-side mod that generates Level of Detail (LOD) chunks, allowing you to see far beyond the server&#039;s normal render distance. DiplomacyCraft supports Distant Horizons connections.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What It Does ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons replaces distant chunks with simplified LOD meshes, letting you render hundreds or even thousands of blocks into the distance without the performance cost of loading full chunks. On a map server like DiplomacyCraft, this means you can see the shape of continents, mountain ranges, and distant towns from a high vantage point.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons is a &#039;&#039;&#039;client-side only&#039;&#039;&#039; mod — you do not need to install anything on the server. It is available for both Fabric and Forge.&lt;br /&gt;
&lt;br /&gt;
# Download Distant Horizons from [https://modrinth.com/mod/distanthorizons Modrinth] or [https://www.curseforge.com/minecraft/mc-mods/distant-horizons CurseForge].&lt;br /&gt;
# Install it into your mod loader (Fabric or Forge) alongside your other client mods.&lt;br /&gt;
# Launch the game and connect to DiplomacyCraft as normal.&lt;br /&gt;
&lt;br /&gt;
== Recommended Settings ==&lt;br /&gt;
&lt;br /&gt;
For best results on DiplomacyCraft, the following in-game settings are suggested:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Recommended Value !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chunk Render Distance (Vanilla) || 8–12 || Keep this modest; DH handles the far distance&lt;br /&gt;
|-&lt;br /&gt;
| LOD Render Distance || 128–256 chunks || Higher values look great but require more RAM&lt;br /&gt;
|-&lt;br /&gt;
| Quality Preset || Medium or High || Balanced between visual quality and performance&lt;br /&gt;
|-&lt;br /&gt;
| Enable Distant Generation || Off || Generates fake terrain; disable to see only real server data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|Enabling &#039;&#039;&#039;Distant Generation&#039;&#039;&#039; will cause Distant Horizons to locally fabricate terrain beyond what the server has sent. This will not reflect the actual DiplomacyCraft map. It is recommended to leave this &#039;&#039;&#039;off&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
Distant Horizons is compatible with most client-side mods. If you are using a performance mod stack (e.g. Sodium, Iris), ensure you are using versions confirmed compatible with Distant Horizons for your Minecraft version. Check the [https://distanthorizons.gitbook.io/distant-horizons-wiki/ Distant Horizons wiki] for the current compatibility matrix.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Towny]]&lt;br /&gt;
* [https://distanthorizons.gitbook.io/distant-horizons-wiki/ Distant Horizons Wiki]&lt;br /&gt;
* [https://modrinth.com/mod/distanthorizons Distant Horizons on Modrinth]&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Mods]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Towny&amp;diff=45</id>
		<title>Towny</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Towny&amp;diff=45"/>
		<updated>2026-04-09T05:53:12Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Towny}}&lt;br /&gt;
&#039;&#039;&#039;Towny&#039;&#039;&#039; is the land claiming and town management plugin used on DiplomacyCraft. It allows players to found towns, claim land, form nations, manage taxes, and protect their builds from outsiders. This page documents how Towny is configured on this server.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Towny divides the world into a grid of &#039;&#039;&#039;townblocks&#039;&#039;&#039; — each one a 16×16 column of land stretching the full height of the world. Players can band together to found towns, claim townblocks, and build protected communities. Towns can confederate into nations, and nations can ally or declare war on one another.&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
=== Founding a Town ===&lt;br /&gt;
&lt;br /&gt;
Creating a new town costs &#039;&#039;&#039;576G&#039;&#039;&#039;. New towns receive a bonus of &#039;&#039;&#039;24 townblocks&#039;&#039;&#039; at creation on top of whatever their resident count provides.&lt;br /&gt;
&lt;br /&gt;
New towns are created with the following defaults:&lt;br /&gt;
* &#039;&#039;&#039;Public:&#039;&#039;&#039; No (players cannot /t spawn without permission)&lt;br /&gt;
* &#039;&#039;&#039;Open:&#039;&#039;&#039; No (players must be invited to join)&lt;br /&gt;
* &#039;&#039;&#039;Neutral:&#039;&#039;&#039; No&lt;br /&gt;
* &#039;&#039;&#039;War allowed:&#039;&#039;&#039; Yes&lt;br /&gt;
* &#039;&#039;&#039;PVP:&#039;&#039;&#039; Enabled&lt;br /&gt;
* &#039;&#039;&#039;Fire spread:&#039;&#039;&#039; Disabled&lt;br /&gt;
* &#039;&#039;&#039;Explosions:&#039;&#039;&#039; Disabled&lt;br /&gt;
* &#039;&#039;&#039;Mobs in town:&#039;&#039;&#039; Disabled&lt;br /&gt;
&lt;br /&gt;
=== Townblocks &amp;amp; Claiming ===&lt;br /&gt;
&lt;br /&gt;
A town&#039;s maximum number of claimable townblocks is determined by its resident count multiplied by a ratio of &#039;&#039;&#039;12&#039;&#039;&#039;. As an example, a town with 10 residents can claim up to 120 townblocks (plus any bonus blocks).&lt;br /&gt;
&lt;br /&gt;
Each townblock costs &#039;&#039;&#039;36G&#039;&#039;&#039; to claim. Unclaiming a townblock provides &#039;&#039;&#039;no refund&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Towns must maintain a buffer of at least &#039;&#039;&#039;4 townblocks&#039;&#039;&#039; away from another town&#039;s nearest claim, and at least &#039;&#039;&#039;8 townblocks&#039;&#039;&#039; away from another town&#039;s homeblock. Outposts are disabled on this server.&lt;br /&gt;
&lt;br /&gt;
=== Town Levels ===&lt;br /&gt;
&lt;br /&gt;
As a town grows its resident count, it advances through levels that grant a title prefix to the town&#039;s name and its mayor. Town level is determined by &#039;&#039;&#039;resident count&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Residents !! Town Prefix !! Mayor Title !! Max Townblocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 (unclaimed area) || Rural area of || — || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1+ || Regional area of || Councillor || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4+ || Regional village of || Councillor || 32&lt;br /&gt;
|-&lt;br /&gt;
| 8+ || Shire of || Mayor || 96&lt;br /&gt;
|-&lt;br /&gt;
| 12+ || Village of || Mayor || 192&lt;br /&gt;
|-&lt;br /&gt;
| 16+ || Town of || Lord Mayor || 288&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || City of || Lord Mayor || 384&lt;br /&gt;
|-&lt;br /&gt;
| 24+ || Grand City of || Grand Mayor || 480&lt;br /&gt;
|-&lt;br /&gt;
| 28+ || Metropolis of || Grand Mayor || 480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The town prefix and mayor title are displayed automatically based on the town&#039;s current resident count.&lt;br /&gt;
&lt;br /&gt;
=== Taxes ===&lt;br /&gt;
&lt;br /&gt;
Towns start with a default tax of &#039;&#039;&#039;0%&#039;&#039;&#039; (percentage-based). Mayors can configure taxes up to a maximum of &#039;&#039;&#039;25%&#039;&#039;&#039; or a flat cap of &#039;&#039;&#039;1,000G&#039;&#039;&#039;. Plot tax, shop tax, and embassy tax all default to 0. See [[Economy]] for details on how Gold works.&lt;br /&gt;
&lt;br /&gt;
Daily taxes are collected once per day at &#039;&#039;&#039;12:00&#039;&#039;&#039; server time (noon). Towns with 0 claimed townblocks are automatically deleted at the next daily cycle.&lt;br /&gt;
&lt;br /&gt;
=== Residents ===&lt;br /&gt;
&lt;br /&gt;
Players who have not logged in for &#039;&#039;&#039;60 days&#039;&#039;&#039; will have their resident data deleted, including their economy account. If a deleted player was a mayor, mayoral succession rules apply.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep ===&lt;br /&gt;
&lt;br /&gt;
Town upkeep is currently set to &#039;&#039;&#039;0G&#039;&#039;&#039; — towns do not pay a daily server charge to remain active.&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
&lt;br /&gt;
=== Founding a Nation ===&lt;br /&gt;
&lt;br /&gt;
Creating a nation costs &#039;&#039;&#039;5,184G&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To join a nation, a town&#039;s homeblock must be within &#039;&#039;&#039;128 townblocks&#039;&#039;&#039; of the nation capital&#039;s homeblock, or within &#039;&#039;&#039;64 townblocks&#039;&#039;&#039; of another town already in the nation.&lt;br /&gt;
&lt;br /&gt;
=== Nation Levels ===&lt;br /&gt;
&lt;br /&gt;
Nations advance through levels based on their total resident count across all member towns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Residents !! Nation Prefix !! Leader Title !! Bonus Town Townblocks !! Nation Zone Size&lt;br /&gt;
|-&lt;br /&gt;
| 0+ || Land of || — || +10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || Federation of || Count || +20 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || Dominion of || Duke || +40 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 30+ || Kingdom of || King || +60 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || The … Empire || Emperor || +100 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 60+ || The … Realm || God Emperor || +140 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bonus Town Townblocks&#039;&#039; is additional claiming space granted to each town in the nation on top of their resident-based limit.&lt;br /&gt;
&lt;br /&gt;
=== Nation Upkeep ===&lt;br /&gt;
&lt;br /&gt;
Nation upkeep is currently set to &#039;&#039;&#039;0G&#039;&#039;&#039; — nations do not pay a daily server charge to remain active.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Rules ===&lt;br /&gt;
&lt;br /&gt;
A town must be within &#039;&#039;&#039;128 townblocks&#039;&#039;&#039; of its nation&#039;s capital to remain in the nation. If out of range of the capital, it may still qualify if it is within &#039;&#039;&#039;64 townblocks&#039;&#039;&#039; of another nation member town.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
All costs on this page are denominated in [[Economy|Gold (G)]]. See the [[Economy]] page for exchange rates between Gold Nuggets, Gold Ingots, and Gold Blocks.&lt;br /&gt;
&lt;br /&gt;
=== Costs at a Glance ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Found a town || 576G&lt;br /&gt;
|-&lt;br /&gt;
| Found a nation || 5,184G&lt;br /&gt;
|-&lt;br /&gt;
| Claim a townblock || 36G&lt;br /&gt;
|-&lt;br /&gt;
| Purchase bonus townblock || 144G&lt;br /&gt;
|-&lt;br /&gt;
| Reclaim a ruined town || 288G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Town &amp;amp; Nation Banks ===&lt;br /&gt;
&lt;br /&gt;
Both towns and nations have bank accounts with no hard cap by default. Mayors can deposit and withdraw freely. If a town or nation is deleted, the remaining [[Economy|Gold]] balance is paid out to the mayor or king.&lt;br /&gt;
&lt;br /&gt;
=== Death Penalties ===&lt;br /&gt;
&lt;br /&gt;
There is no [[Economy|Gold]] penalty on death.&lt;br /&gt;
&lt;br /&gt;
== Plot Types ==&lt;br /&gt;
&lt;br /&gt;
Towns can designate townblocks as different plot types. Each type is shown on the ASCII map with a different character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Map Key !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Default || &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; || Standard residential/general land&lt;br /&gt;
|-&lt;br /&gt;
| Shop || &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt; || Commerce plots&lt;br /&gt;
|-&lt;br /&gt;
| Arena || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; || PVP is always enabled here&lt;br /&gt;
|-&lt;br /&gt;
| Embassy || &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; || Allows outsiders to own land in another town&lt;br /&gt;
|-&lt;br /&gt;
| Wilds || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; || Only natural blocks (ores, wood, plants) can be broken/placed&lt;br /&gt;
|-&lt;br /&gt;
| Inn || &amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt; || Visitors can sleep here&lt;br /&gt;
|-&lt;br /&gt;
| Jail || &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; || Used to detain players&lt;br /&gt;
|-&lt;br /&gt;
| Farm || &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; || Restricted to crops, plants, and animals&lt;br /&gt;
|-&lt;br /&gt;
| Bank || &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; || Bank plot type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Default Town Permissions ===&lt;br /&gt;
&lt;br /&gt;
When a town is created, the following build/destroy/item-use/switch permissions apply to outsiders by default:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group !! Build !! Destroy !! Item Use !! Switch&lt;br /&gt;
|-&lt;br /&gt;
| Residents || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| Nation members || ✗ || ✗ || ✗ || ✗&lt;br /&gt;
|-&lt;br /&gt;
| Allies || ✗ || ✗ || ✗ || ✗&lt;br /&gt;
|-&lt;br /&gt;
| Outsiders || ✗ || ✗ || ✗ || ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wilderness ===&lt;br /&gt;
&lt;br /&gt;
Outside of town claims, all players can freely build, destroy, use items, and interact with switches. Wilderness explosion damage from creepers, TNT, and similar entities is automatically reverted.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/t spawn&#039;&#039;&#039; is available to town members. Spawning to other public towns is permitted with a 30-second cooldown.&lt;br /&gt;
* &#039;&#039;&#039;/n spawn&#039;&#039;&#039; is available to nation members and can be used to teleport to allied nations.&lt;br /&gt;
* Nation spawn must be set within the capital city.&lt;br /&gt;
* Respawn protection lasts &#039;&#039;&#039;10 seconds&#039;&#039;&#039; after death.&lt;br /&gt;
&lt;br /&gt;
== Jail ==&lt;br /&gt;
&lt;br /&gt;
Towns with a jail plot can detain players. Jailing of enemies killed in PVP and jailing of outlaws are both currently &#039;&#039;&#039;disabled&#039;&#039;&#039; on this server. The maximum jail sentence a mayor can set is &#039;&#039;&#039;5 hours&#039;&#039;&#039;. Players are given a jail book explaining their options upon being jailed.&lt;br /&gt;
&lt;br /&gt;
Jailed players cannot use: &amp;lt;code&amp;gt;home, spawn, teleport, tp, tpa, tpahere, back, dback, ptp, jump, kill, warp, suicide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ASCII Map ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;/towny map&amp;lt;/code&amp;gt; in-game to view a 27×7 ASCII grid of the area around you. The following symbols are used:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt; || Homeblock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt; || Outpost&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt; || Plot for sale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; || Wilderness (unclaimed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== Common Player Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/res&amp;lt;/code&amp;gt; || View your resident info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town&amp;lt;/code&amp;gt; || View your town info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town new [name]&amp;lt;/code&amp;gt; || Found a new town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town join [name]&amp;lt;/code&amp;gt; || Join an open town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town claim&amp;lt;/code&amp;gt; || Claim the townblock you are standing in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town unclaim&amp;lt;/code&amp;gt; || Unclaim the townblock you are standing in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town spawn&amp;lt;/code&amp;gt; || Teleport to your town spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town deposit [amount]&amp;lt;/code&amp;gt; || Deposit [[Economy|Gold]] into the town bank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town withdraw [amount]&amp;lt;/code&amp;gt; || Withdraw [[Economy|Gold]] from the town bank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nation&amp;lt;/code&amp;gt; || View your nation info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nation new [name]&amp;lt;/code&amp;gt; || Found a new nation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nation spawn&amp;lt;/code&amp;gt; || Teleport to your nation spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/towny map&amp;lt;/code&amp;gt; || View the ASCII map around you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [https://github.com/TownyAdvanced/Towny/wiki Official Towny Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Towny&amp;diff=44</id>
		<title>Towny</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Towny&amp;diff=44"/>
		<updated>2026-04-09T05:52:43Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;{{DISPLAYTITLE:Towny}} &amp;#039;&amp;#039;&amp;#039;Towny&amp;#039;&amp;#039;&amp;#039; is the land claiming and town management plugin used on DiplomacyCraft. It allows players to found towns, claim land, form nations, manage taxes, and protect their builds from outsiders. This page documents how Towny is configured on this server.  __TOC__  == Overview ==  Towny divides the world into a grid of &amp;#039;&amp;#039;&amp;#039;townblocks&amp;#039;&amp;#039;&amp;#039; — each one a 16×16 column of land stretching the full height of the world. Players can band together to foun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Towny}}&lt;br /&gt;
&#039;&#039;&#039;Towny&#039;&#039;&#039; is the land claiming and town management plugin used on DiplomacyCraft. It allows players to found towns, claim land, form nations, manage taxes, and protect their builds from outsiders. This page documents how Towny is configured on this server.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Towny divides the world into a grid of &#039;&#039;&#039;townblocks&#039;&#039;&#039; — each one a 16×16 column of land stretching the full height of the world. Players can band together to found towns, claim townblocks, and build protected communities. Towns can confederate into nations, and nations can ally or declare war on one another.&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
=== Founding a Town ===&lt;br /&gt;
&lt;br /&gt;
Creating a new town costs &#039;&#039;&#039;576G&#039;&#039;&#039;. New towns receive a bonus of &#039;&#039;&#039;24 townblocks&#039;&#039;&#039; at creation on top of whatever their resident count provides.&lt;br /&gt;
&lt;br /&gt;
New towns are created with the following defaults:&lt;br /&gt;
* &#039;&#039;&#039;Public:&#039;&#039;&#039; No (players cannot /t spawn without permission)&lt;br /&gt;
* &#039;&#039;&#039;Open:&#039;&#039;&#039; No (players must be invited to join)&lt;br /&gt;
* &#039;&#039;&#039;Neutral:&#039;&#039;&#039; No&lt;br /&gt;
* &#039;&#039;&#039;War allowed:&#039;&#039;&#039; Yes&lt;br /&gt;
* &#039;&#039;&#039;PVP:&#039;&#039;&#039; Enabled&lt;br /&gt;
* &#039;&#039;&#039;Fire spread:&#039;&#039;&#039; Disabled&lt;br /&gt;
* &#039;&#039;&#039;Explosions:&#039;&#039;&#039; Disabled&lt;br /&gt;
* &#039;&#039;&#039;Mobs in town:&#039;&#039;&#039; Disabled&lt;br /&gt;
&lt;br /&gt;
=== Townblocks &amp;amp; Claiming ===&lt;br /&gt;
&lt;br /&gt;
A town&#039;s maximum number of claimable townblocks is determined by its resident count multiplied by a ratio of &#039;&#039;&#039;12&#039;&#039;&#039;. As an example, a town with 10 residents can claim up to 120 townblocks (plus any bonus blocks).&lt;br /&gt;
&lt;br /&gt;
Each townblock costs &#039;&#039;&#039;36G&#039;&#039;&#039; to claim. Unclaiming a townblock provides &#039;&#039;&#039;no refund&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Towns must maintain a buffer of at least &#039;&#039;&#039;4 townblocks&#039;&#039;&#039; away from another town&#039;s nearest claim, and at least &#039;&#039;&#039;8 townblocks&#039;&#039;&#039; away from another town&#039;s homeblock. Outposts are disabled on this server.&lt;br /&gt;
&lt;br /&gt;
=== Town Levels ===&lt;br /&gt;
&lt;br /&gt;
As a town grows its resident count, it advances through levels that grant a title prefix to the town&#039;s name and its mayor. Town level is determined by &#039;&#039;&#039;resident count&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Residents !! Town Prefix !! Mayor Title !! Max Townblocks&lt;br /&gt;
|-&lt;br /&gt;
| 0 (unclaimed area) || Rural area of || — || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1+ || Regional area of || Councillor || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4+ || Regional village of || Councillor || 32&lt;br /&gt;
|-&lt;br /&gt;
| 8+ || Shire of || Mayor || 96&lt;br /&gt;
|-&lt;br /&gt;
| 12+ || Village of || Mayor || 192&lt;br /&gt;
|-&lt;br /&gt;
| 16+ || Town of || Lord Mayor || 288&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || City of || Lord Mayor || 384&lt;br /&gt;
|-&lt;br /&gt;
| 24+ || Grand City of || Grand Mayor || 480&lt;br /&gt;
|-&lt;br /&gt;
| 28+ || Metropolis of || Grand Mayor || 480&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The town prefix and mayor title are displayed automatically based on the town&#039;s current resident count.&lt;br /&gt;
&lt;br /&gt;
=== Taxes ===&lt;br /&gt;
&lt;br /&gt;
Towns start with a default tax of &#039;&#039;&#039;0%&#039;&#039;&#039; (percentage-based). Mayors can configure taxes up to a maximum of &#039;&#039;&#039;25%&#039;&#039;&#039; or a flat cap of &#039;&#039;&#039;1,000G&#039;&#039;&#039;. Plot tax, shop tax, and embassy tax all default to 0. See [[Economy]] for details on how Gold works.&lt;br /&gt;
&lt;br /&gt;
Daily taxes are collected once per day at &#039;&#039;&#039;12:00&#039;&#039;&#039; server time (noon). Towns with 0 claimed townblocks are automatically deleted at the next daily cycle.&lt;br /&gt;
&lt;br /&gt;
=== Residents ===&lt;br /&gt;
&lt;br /&gt;
Players who have not logged in for &#039;&#039;&#039;60 days&#039;&#039;&#039; will have their resident data deleted, including their economy account. If a deleted player was a mayor, mayoral succession rules apply.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep ===&lt;br /&gt;
&lt;br /&gt;
Town upkeep is currently set to &#039;&#039;&#039;0G&#039;&#039;&#039; — towns do not pay a daily server charge to remain active.&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
&lt;br /&gt;
=== Founding a Nation ===&lt;br /&gt;
&lt;br /&gt;
Creating a nation costs &#039;&#039;&#039;5,184G&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To join a nation, a town&#039;s homeblock must be within &#039;&#039;&#039;128 townblocks&#039;&#039;&#039; of the nation capital&#039;s homeblock, or within &#039;&#039;&#039;64 townblocks&#039;&#039;&#039; of another town already in the nation.&lt;br /&gt;
&lt;br /&gt;
=== Nation Levels ===&lt;br /&gt;
&lt;br /&gt;
Nations advance through levels based on their total resident count across all member towns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Residents !! Nation Prefix !! Leader Title !! Bonus Town Townblocks !! Nation Zone Size&lt;br /&gt;
|-&lt;br /&gt;
| 0+ || Land of || — || +10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || Federation of || Count || +20 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 20+ || Dominion of || Duke || +40 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 30+ || Kingdom of || King || +60 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 40+ || The … Empire || Emperor || +100 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 60+ || The … Realm || God Emperor || +140 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bonus Town Townblocks&#039;&#039; is additional claiming space granted to each town in the nation on top of their resident-based limit.&lt;br /&gt;
&lt;br /&gt;
=== Nation Upkeep ===&lt;br /&gt;
&lt;br /&gt;
Nation upkeep is currently set to &#039;&#039;&#039;0G&#039;&#039;&#039; — nations do not pay a daily server charge to remain active.&lt;br /&gt;
&lt;br /&gt;
=== Proximity Rules ===&lt;br /&gt;
&lt;br /&gt;
A town must be within &#039;&#039;&#039;128 townblocks&#039;&#039;&#039; of its nation&#039;s capital to remain in the nation. If out of range of the capital, it may still qualify if it is within &#039;&#039;&#039;64 townblocks&#039;&#039;&#039; of another nation member town.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
All costs on this page are denominated in [[Economy|Gold (G)]]. See the [[Economy]] page for exchange rates between Gold Nuggets, Gold Ingots, and Gold Blocks.&lt;br /&gt;
&lt;br /&gt;
=== Costs at a Glance ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Found a town || 576G&lt;br /&gt;
|-&lt;br /&gt;
| Found a nation || 5,184G&lt;br /&gt;
|-&lt;br /&gt;
| Claim a townblock || 36G&lt;br /&gt;
|-&lt;br /&gt;
| Purchase bonus townblock || 144G&lt;br /&gt;
|-&lt;br /&gt;
| Reclaim a ruined town || 288G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Town &amp;amp; Nation Banks ===&lt;br /&gt;
&lt;br /&gt;
Both towns and nations have bank accounts with no hard cap by default. Mayors can deposit and withdraw freely. If a town or nation is deleted, the remaining [[Economy|Gold]] balance is paid out to the mayor or king.&lt;br /&gt;
&lt;br /&gt;
=== Death Penalties ===&lt;br /&gt;
&lt;br /&gt;
There is no [[Economy|Gold]] penalty on death.&lt;br /&gt;
&lt;br /&gt;
== Plot Types ==&lt;br /&gt;
&lt;br /&gt;
Towns can designate townblocks as different plot types. Each type is shown on the ASCII map with a different character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Map Key !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Default || &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; || Standard residential/general land&lt;br /&gt;
|-&lt;br /&gt;
| Shop || &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt; || Commerce plots&lt;br /&gt;
|-&lt;br /&gt;
| Arena || &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; || PVP is always enabled here&lt;br /&gt;
|-&lt;br /&gt;
| Embassy || &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; || Allows outsiders to own land in another town&lt;br /&gt;
|-&lt;br /&gt;
| Wilds || &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; || Only natural blocks (ores, wood, plants) can be broken/placed&lt;br /&gt;
|-&lt;br /&gt;
| Inn || &amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt; || Visitors can sleep here&lt;br /&gt;
|-&lt;br /&gt;
| Jail || &amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt; || Used to detain players&lt;br /&gt;
|-&lt;br /&gt;
| Farm || &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; || Restricted to crops, plants, and animals&lt;br /&gt;
|-&lt;br /&gt;
| Bank || &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; || Bank plot type&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Default Town Permissions ===&lt;br /&gt;
&lt;br /&gt;
When a town is created, the following build/destroy/item-use/switch permissions apply to outsiders by default:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Group !! Build !! Destroy !! Item Use !! Switch&lt;br /&gt;
|-&lt;br /&gt;
| Residents || ✓ || ✓ || ✓ || ✓&lt;br /&gt;
|-&lt;br /&gt;
| Nation members || ✗ || ✗ || ✗ || ✗&lt;br /&gt;
|-&lt;br /&gt;
| Allies || ✗ || ✗ || ✗ || ✗&lt;br /&gt;
|-&lt;br /&gt;
| Outsiders || ✗ || ✗ || ✗ || ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wilderness ===&lt;br /&gt;
&lt;br /&gt;
Outside of town claims, all players can freely build, destroy, use items, and interact with switches. Wilderness explosion damage from creepers, TNT, and similar entities is automatically reverted.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/t spawn&#039;&#039;&#039; is available to town members. Spawning to other public towns is permitted with a 30-second cooldown.&lt;br /&gt;
* &#039;&#039;&#039;/n spawn&#039;&#039;&#039; is available to nation members and can be used to teleport to allied nations.&lt;br /&gt;
* Nation spawn must be set within the capital city.&lt;br /&gt;
* Respawn protection lasts &#039;&#039;&#039;10 seconds&#039;&#039;&#039; after death.&lt;br /&gt;
&lt;br /&gt;
== Jail ==&lt;br /&gt;
&lt;br /&gt;
Towns with a jail plot can detain players. Jailing of enemies killed in PVP and jailing of outlaws are both currently &#039;&#039;&#039;disabled&#039;&#039;&#039; on this server. The maximum jail sentence a mayor can set is &#039;&#039;&#039;5 hours&#039;&#039;&#039;. Players are given a jail book explaining their options upon being jailed.&lt;br /&gt;
&lt;br /&gt;
Jailed players cannot use: &amp;lt;code&amp;gt;home, spawn, teleport, tp, tpa, tpahere, back, dback, ptp, jump, kill, warp, suicide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ASCII Map ==&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;/towny map&amp;lt;/code&amp;gt; in-game to view a 27×7 ASCII grid of the area around you. The following symbols are used:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt; || Homeblock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt; || Outpost&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt; || Plot for sale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; || Wilderness (unclaimed)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== Common Player Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/res&amp;lt;/code&amp;gt; || View your resident info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town&amp;lt;/code&amp;gt; || View your town info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town new [name]&amp;lt;/code&amp;gt; || Found a new town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town join [name]&amp;lt;/code&amp;gt; || Join an open town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town claim&amp;lt;/code&amp;gt; || Claim the townblock you are standing in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town unclaim&amp;lt;/code&amp;gt; || Unclaim the townblock you are standing in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town spawn&amp;lt;/code&amp;gt; || Teleport to your town spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town deposit [amount]&amp;lt;/code&amp;gt; || Deposit [[Economy|Gold]] into the town bank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/town withdraw [amount]&amp;lt;/code&amp;gt; || Withdraw [[Economy|Gold]] from the town bank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nation&amp;lt;/code&amp;gt; || View your nation info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nation new [name]&amp;lt;/code&amp;gt; || Found a new nation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nation spawn&amp;lt;/code&amp;gt; || Teleport to your nation spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/towny map&amp;lt;/code&amp;gt; || View the ASCII map around you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [https://github.com/TownyAdvanced/Towny/wiki Official Towny Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Economy&amp;diff=43</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Economy&amp;diff=43"/>
		<updated>2026-04-09T05:41:06Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;The economy in DiplomacyCraft is an item based economy, based on golden nuggets. The symbol for gold is &amp;quot;G&amp;quot;. &amp;lt;h2&amp;gt;Item Values&amp;lt;/h2&amp;gt; {| class=&amp;quot;wikitable&amp;quot; |+ Item Values |- ! Gold Nugget !! Gold Ingot !! Gold Block |- | 1G || 9G || 81G |}  Category:Mechanics&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The economy in DiplomacyCraft is an item based economy, based on golden nuggets. The symbol for gold is &amp;quot;G&amp;quot;.&lt;br /&gt;
&amp;lt;h2&amp;gt;Item Values&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Item Values&lt;br /&gt;
|-&lt;br /&gt;
! Gold Nugget !! Gold Ingot !! Gold Block&lt;br /&gt;
|-&lt;br /&gt;
| 1G || 9G || 81G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=42</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=42"/>
		<updated>2026-04-09T05:40:32Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Latest Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Gameplay Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Mechanics&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Towns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Nations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.0&amp;diff=41</id>
		<title>Update 1.0</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.0&amp;diff=41"/>
		<updated>2026-04-09T05:36:48Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Added Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update 1.0 was the initial release, released on the 4/04/2026.&lt;br /&gt;
&amp;lt;h2&amp;gt;Changelog&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Initial release of DiplomacyCraft&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Economy|Banco]] for currency (1 gold nugget = 1g)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Towny]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Distant Horizons]] Support&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Bedrock Support|Floodgate + Geyser]] Support for Bedrock clients&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Version|Viaversion]] for Future Java Support&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added [[Voting|Votifier]] for Voting rewards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=40</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=40"/>
		<updated>2026-04-09T05:34:08Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Latest Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Gameplay Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Towns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Nations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.0&amp;diff=39</id>
		<title>Update 1.0</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.0&amp;diff=39"/>
		<updated>2026-04-09T05:33:37Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update 1.0 was the initial release, released on the 4/04/2026.&lt;br /&gt;
&amp;lt;h2&amp;gt;Changelog&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Initial release of DiplomacyCraft&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Banco for currency (1 gold nugget = 1g)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Towny&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Distant Horizons Support&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Floodgate + Geyser Support for Bedrock clients&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Viaversion for Future Java Support&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Votifier for Voting rewards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.0&amp;diff=38</id>
		<title>Update 1.0</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Update_1.0&amp;diff=38"/>
		<updated>2026-04-09T05:32:58Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;Update 1.0 was the initial release, released on the 4/04/2026. &amp;lt;h2&amp;gt;Changelog&amp;lt;/h2&amp;gt; &amp;lt;p&amp;gt;- Initial release of DiplomacyCraft&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;- Added Banco for currency (1 gold nugget = 1g)&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;- Added Towny&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;- Added Distant Horizons Support&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;- Added Floodgate + Geyser Support for Bedrock clients&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;- Added Viaversion for Future Java Support&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;- Added Votifier for Voting rewards&amp;lt;/p&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update 1.0 was the initial release, released on the 4/04/2026.&lt;br /&gt;
&amp;lt;h2&amp;gt;Changelog&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Initial release of DiplomacyCraft&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Banco for currency (1 gold nugget = 1g)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Towny&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Distant Horizons Support&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Floodgate + Geyser Support for Bedrock clients&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Viaversion for Future Java Support&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;- Added Votifier for Voting rewards&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=26</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=26"/>
		<updated>2026-02-16T08:19:34Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Protected &amp;quot;Main Page&amp;quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Latest Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
addfirstcategorydate = true&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Gameplay Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Towns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Nations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Catagory:Updates&amp;diff=25</id>
		<title>Catagory:Updates</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Catagory:Updates&amp;diff=25"/>
		<updated>2026-02-15T07:31:18Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Initial Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=24</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=24"/>
		<updated>2026-02-15T06:40:40Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Latest Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
addfirstcategorydate = true&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Gameplay Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Towns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Nations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Category:Gameplay&amp;diff=23</id>
		<title>Category:Gameplay</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Category:Gameplay&amp;diff=23"/>
		<updated>2026-02-15T06:39:23Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Chinese_Empire&amp;diff=22</id>
		<title>Chinese Empire</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Chinese_Empire&amp;diff=22"/>
		<updated>2026-02-15T06:38:06Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Chinese Empire&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Chinese Empire is a future nation in DiplomacyCraft&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Catagory:Nations&amp;diff=21</id>
		<title>Catagory:Nations</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Catagory:Nations&amp;diff=21"/>
		<updated>2026-02-15T06:36:32Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Chinese_Empire&amp;diff=20</id>
		<title>Chinese Empire</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Chinese_Empire&amp;diff=20"/>
		<updated>2026-02-15T06:35:48Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;&amp;lt;h1&amp;gt;Chinese Empire&amp;lt;/h1&amp;gt; &amp;lt;p&amp;gt;The Chinese Empire is a future nation in DiplomacyCraft&amp;lt;/p&amp;gt; Catagory:Nations&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Chinese Empire&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Chinese Empire is a future nation in DiplomacyCraft&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Catagory:Nations]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=19</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=19"/>
		<updated>2026-02-15T06:34:27Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Latest Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
addfirstcategorydate = true&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Gameplay Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Towns&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Nations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=18</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=18"/>
		<updated>2026-02-15T06:25:56Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
addfirstcategorydate = true&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=17</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=17"/>
		<updated>2026-02-15T06:25:38Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__HIDDENCAT__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
addfirstcategorydate = true&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=16</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=16"/>
		<updated>2026-02-15T06:24:08Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
addfirstcategorydate = true&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Beijing&amp;diff=15</id>
		<title>Beijing</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Beijing&amp;diff=15"/>
		<updated>2026-02-15T06:12:13Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Beijing&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Beijing is a future town in DiplomacyCraft located in the [[Chinese Empire]]&amp;lt;p&amp;gt;&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Beijing&amp;diff=14</id>
		<title>Beijing</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Beijing&amp;diff=14"/>
		<updated>2026-02-15T06:12:06Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Beijing&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Beijing is a future town in DiplomacyCraft located in the [[Chinese Empire]]&amp;lt;p&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Beijing&amp;diff=13</id>
		<title>Beijing</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Beijing&amp;diff=13"/>
		<updated>2026-02-15T06:11:52Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;&amp;lt;h1&amp;gt;Beijing&amp;lt;/h1&amp;gt; &amp;lt;p&amp;gt;Beijing is a future town in DiplomacyCraft located in the Chinese Empire&amp;lt;p&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Beijing&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Beijing is a future town in DiplomacyCraft located in the [[Chinese Empire]]&amp;lt;p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Category:Nations&amp;diff=12</id>
		<title>Category:Nations</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Category:Nations&amp;diff=12"/>
		<updated>2026-02-15T06:10:32Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Category:Towns&amp;diff=11</id>
		<title>Category:Towns</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Category:Towns&amp;diff=11"/>
		<updated>2026-02-15T06:10:21Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=9</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=9"/>
		<updated>2026-02-15T06:09:38Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
addfirstcategorydate = true&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Category:Updates&amp;diff=8</id>
		<title>Category:Updates</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Category:Updates&amp;diff=8"/>
		<updated>2026-02-15T06:09:19Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=DiplomacyCraft_Wiki_talk:General_disclaimer&amp;diff=7</id>
		<title>DiplomacyCraft Wiki talk:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=DiplomacyCraft_Wiki_talk:General_disclaimer&amp;diff=7"/>
		<updated>2026-02-15T06:04:52Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;&amp;lt;h1&amp;gt;General Disclamer&amp;lt;/h1&amp;gt; &amp;lt;p&amp;gt;DiplomacyCraft is in active development. The state of this wiki, and its accuracy of its information is kept up to date but may not fully reflect the latest changes. Users are encouraged to help fix any inaccuracies found&amp;lt;p&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;General Disclamer&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;DiplomacyCraft is in active development. The state of this wiki, and its accuracy of its information is kept up to date but may not fully reflect the latest changes. Users are encouraged to help fix any inaccuracies found&amp;lt;p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=DiplomacyCraft_Wiki:Privacy_policy&amp;diff=6</id>
		<title>DiplomacyCraft Wiki:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=DiplomacyCraft_Wiki:Privacy_policy&amp;diff=6"/>
		<updated>2026-02-15T06:03:20Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;			&amp;lt;h1&amp;gt;Privacy Policy&amp;lt;/h1&amp;gt; 			&amp;lt;p&amp;gt;By playing on, or using any services of DiplomacyCraft, you agree to the terms of this Privacy Policy.&amp;lt;/p&amp;gt; 			&amp;lt;h3&amp;gt;Information We Collect&amp;lt;/h3&amp;gt; 			&amp;lt;p&amp;gt;DiplomacyCraft collects certain following about you such as:&amp;lt;/p&amp;gt; 			&amp;lt;p&amp;gt;- IP addresses&amp;lt;/p&amp;gt; 			&amp;lt;p&amp;gt;- Minecraft &amp;amp; Discord usernames&amp;lt;/p&amp;gt; 			&amp;lt;p&amp;gt;- In-game activity and interactions&amp;lt;/p&amp;gt; 			&amp;lt;p&amp;gt;- Communication logs (e.g., chat messages, support tickets)&amp;lt;/p&amp;gt; 			&amp;lt;p&amp;gt;- Payment information (if you make purch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;			&amp;lt;h1&amp;gt;Privacy Policy&amp;lt;/h1&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;By playing on, or using any services of DiplomacyCraft, you agree to the terms of this Privacy Policy.&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;h3&amp;gt;Information We Collect&amp;lt;/h3&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;DiplomacyCraft collects certain following about you such as:&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- IP addresses&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- Minecraft &amp;amp; Discord usernames&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- In-game activity and interactions&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- Communication logs (e.g., chat messages, support tickets)&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- Payment information (if you make purchases through our official tebex store)&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- Invite link usage&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;h3&amp;gt;How We Use Your Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;We use the information we collect for the following purposes:&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- To provide and maintain our services&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- To communicate with you about updates, offers, and other relevant information&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- To monitor trends and improve our services&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- To enforce our terms of service and prevent abuse&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- To process payments and manage purchases&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;- To analyze invite link usage for growth and marketing purposes&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;h3&amp;gt;Data Sharing and Security&amp;lt;/h3&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;DiplomacyCraft does and will not share, sell or otherwise distribute your personal information to third parties.&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;h3&amp;gt;Third Party Services&amp;lt;/h3&amp;gt;&lt;br /&gt;
			&amp;lt;p&amp;gt;We may use third-party services such as Tebex for our store and Discord for community management. These services may collect information about you in accordance with their own privacy policies. Please review their privacy policies for more information.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=DiplomacyCraft_Wiki:About&amp;diff=5</id>
		<title>DiplomacyCraft Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=DiplomacyCraft_Wiki:About&amp;diff=5"/>
		<updated>2026-02-15T05:55:16Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Init page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;To find out more go to the main website at [https://diplomacycraft.swainlabs.net/ diplomacycraft.swainlabs.net]&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=DiplomacyCraft_Wiki:About&amp;diff=4</id>
		<title>DiplomacyCraft Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=DiplomacyCraft_Wiki:About&amp;diff=4"/>
		<updated>2026-02-15T05:53:42Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;{{#externalredirect: https://diplomacycraft.swainlabs.net/}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#externalredirect: https://diplomacycraft.swainlabs.net/}}&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=3</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=Main_Page&amp;diff=3"/>
		<updated>2026-02-15T05:52:04Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Initial Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Welcome to the DiplomacyCraft Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Updates&lt;br /&gt;
order = descending&lt;br /&gt;
addfirstcategorydate = true&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Gameplay mechanics&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Towns&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 2&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Nations&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
	<entry>
		<id>https://diplomacycraft.swainlabs.net/wiki/index.php?title=User:Thatsean&amp;diff=2</id>
		<title>User:Thatsean</title>
		<link rel="alternate" type="text/html" href="https://diplomacycraft.swainlabs.net/wiki/index.php?title=User:Thatsean&amp;diff=2"/>
		<updated>2026-02-15T05:13:42Z</updated>

		<summary type="html">&lt;p&gt;Thatsean: Created page with &amp;quot;&amp;lt;h1&amp;gt;Thatsean (Sean G)&amp;lt;/h1&amp;gt; &amp;lt;p&amp;gt;Hello there, I am Sean, owner of diplomacycraft. If you have any inquiries about the server please email [mailto:diplomacycraft@swainlabs.net diplomacycraft@swainlabs.net]. For other communications email [mailto:seanguo@swainlabs.net seanguo@swainlabs.net].&amp;lt;/p&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Thatsean (Sean G)&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hello there, I am Sean, owner of diplomacycraft. If you have any inquiries about the server please email [mailto:diplomacycraft@swainlabs.net diplomacycraft@swainlabs.net]. For other communications email [mailto:seanguo@swainlabs.net seanguo@swainlabs.net].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thatsean</name></author>
	</entry>
</feed>