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{{DISPLAYTITLE:Quarters}} '''Quarters''' is a [[Towny]] addon that allows mayors to carve out 3D sub-areas within their town's plots called quarters. Unlike standard [[Towny]] plots which are locked to a 16Γ16 chunk grid, quarters can be any shape made up of one or more cuboid regions, giving mayors fine-grained control over individual rooms, floors, apartments, or buildings. Quarters are commonly used to divide a single townblock into multiple rentable spaces β for example, splitting a tall building into individual floors or apartments that different residents can own independently. __TOC__ == How Quarters Work == A quarter is defined by one or more rectangular cuboid regions staked out inside a town's claimed plots. Once created, a quarter has its own ownership and permissions that layer on top of the underlying plot. Quarters are '''additive''' β they grant permissions to players who would not otherwise have access, but they do not remove permissions from anyone who already has access to the plot through ownership or a town rank. Quarters are automatically deleted if the townblock they sit in is unclaimed or the town is disbanded. == Creating a Quarter == Only mayors and councillors can create quarters. The process uses a '''wand''' item (a piece of flint by default) to select the two corners of a cuboid region. === Step 1: Select Your Corners === Hold a piece of '''flint''' and: * '''Left-click''' a block to set Position 1 * '''Right-click''' a block to set Position 2 Alternatively, stand at each corner and use: <code>/q pos1</code> β Sets Position 1 at your feet <code>/q pos2</code> β Sets Position 2 at your feet A particle outline will appear around your selected cuboid while you are holding the wand. === Step 2: Add the Selection === <code>/q selection add</code> β Adds the current cuboid to your quarter selection. Repeat Steps 1 and 2 if the quarter needs to be made of multiple cuboids (e.g. an L-shaped room or a stairwell). === Step 3: Create the Quarter === <code>/q create</code> β Finalises the selection and creates the quarter. '''Note:''' Quarters cannot overlap with other quarters, extend into wilderness, or span across multiple towns. == Selling & Claiming Quarters == Quarters can be sold to residents (or non-residents if set as an embassy) and purchased directly in-game, similar to plots. === Putting a Quarter Up For Sale === Stand inside the quarter and run: <code>/q sell [price]</code> β Lists the quarter for sale at the specified price in [[Economy|Gold (G)]]. To cancel the sale: <code>/q sell cancel</code> === Buying a Quarter === Stand inside a quarter that is for sale and run: <code>/q claim</code> β Purchases the quarter. The [[Economy|Gold]] is transferred to the seller immediately. === Embassy Quarters === By default, only residents of the town can purchase a quarter. To allow non-residents to buy: <code>/q toggle embassy</code> β Toggles embassy status on the quarter. '''Note:''' If embassy status is later removed, any non-resident owner will lose ownership of the quarter. == Trusting Players == Quarter owners can give other players full access to their quarter without transferring ownership: <code>/q trust add [player]</code> β Grants a player full access to the quarter. <code>/q trust remove [player]</code> β Removes a player's trusted access. == Quarter Types == Mayors and councillors can change the type of a quarter to extend its functionality. The default type is '''apartment'''. All types are additive to the apartment type's behaviour. <code>/q type [type]</code> β Changes the type of the quarter you are standing in. Refer to in-game help or the Discord for the list of available types on this server. == Viewing Quarter Information == <code>/q here</code> β Displays information about the quarter you are currently standing in, including its owner, type, and trust list. <code>/q list</code> β Lists quarters you own. == Commands Reference == {| class="wikitable" |- ! Command !! Who Can Use !! Description |- | <code>/q pos1</code> || Mayor, Councillor || Set selection Position 1 at your feet |- | <code>/q pos2</code> || Mayor, Councillor || Set selection Position 2 at your feet |- | <code>/q selection add</code> || Mayor, Councillor || Add current cuboid to the quarter selection |- | <code>/q create</code> || Mayor, Councillor || Create a quarter from the current selection |- | <code>/q sell [price]</code> || Quarter owner || Put the quarter up for sale |- | <code>/q sell cancel</code> || Quarter owner || Remove the quarter from sale |- | <code>/q claim</code> || Any player || Purchase the quarter you are standing in |- | <code>/q trust add [player]</code> || Quarter owner || Trust a player with full access |- | <code>/q trust remove [player]</code> || Quarter owner || Remove a player's trusted access |- | <code>/q toggle embassy</code> || Mayor, Councillor || Toggle whether non-residents can buy the quarter |- | <code>/q type [type]</code> || Mayor, Councillor || Change the type of the quarter |- | <code>/q here</code> || Any player || View info about the quarter you are in |- | <code>/q list</code> || Any player || List quarters you own |} == Tips for Mayors == * Quarters are ideal for high-density town areas β a single townblock can house many players each with their own private space. * Use embassy quarters to allow players from other towns to rent or buy space in your town without making them a resident. * Particle outlines help residents identify their quarter's boundaries. Hold flint while standing near a quarter to see its outline. * Quarters do not prevent the mayor or other plot-level permission holders from accessing the space β they only add access for the quarter owner on top of existing plot rules. == See Also == * [[Towny]] * [[Economy]] * [[Chestshop]] [[Category:Mechanics]] [[Category:Guides]]
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